My playthrough of your game
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Paid my dues, made it through. (WOOP WOOP WOOP)
Given that I have a weird fear of heights, I found this one to be quite amazing! Especially loved the creepy atmosphere of isolation! Great job!
Joguei faz um tempo e gostei!
I remember as a kid, I had a nightmare where i was underwater somewhere in the ocean, and all out of a sudden a gigantic corpse-like being appeared out of nowhere and came straight towards me.
This game basically was my dream played out irl.
I'm very sorry. You must have been terrified
I played your game in my video - 16:29 -
Greetings brother, I really appreciate your hard work to this game. The story of this game......really felt it.
Pretty good but i really want more scare!!! Just my opinion :)
Really really liked this game. The atmosphere is top notch and I loved the reveal at the end without showing too much. I talk in the video about how this reminded me of Hatch and then I saw you're the same dev! Definitely going to check out your other games as well.
I liked it! Strangely, it reminded me of Thief. I guess that's because it's heavy with atmosphere. Good job!
QUE JOGO TOP, ADOREI! ELE FAZ NÓS TERMOS AQUELA SENSAÇÃO DE ESTAR SENDO SEGUIDO E OBSERVADO, ALÉM DE LEMBRAR ALGUNS CENÁRIOS TANTO DE GOD OF WAR COMO OUTROS RPGS! EXCELENTE TRABALHO!
I like the game, well done! Played on Mac mini M1 8GB
The atmosphere is both dreadful and liberating. This is a breathtaking little game!
Fleshing out this concept to its full potential would work wonders.
Well, the ambience is what stood out to me. The sound effects and foggy visuals sell you the dreary atmosphere. You could probably polish the climbing mechanic. By that I mean that it wasn't always clear what can and what can't be climbed on.
Also I really dig the low poly texture look of the game. But that's a personnal preference.
Not gonna lie, the ending didn't make sense at all and kind of pissed me off. It just ends with the top of a head of this beast. Unless I'm missing something. In summary, really cool climbing mechanics, ending kind of killed the experience.
For me it implied you were going to feed yourself to the creature, because there wasn't enough food?
I've played both Kill the K.O.T.H and DUE, and I absolutely love both these games. Simple, but fair climbing mechanics, fantastic atmospehere and endings that give me chills. I look forward to playing more games like this!
Glad to hear!
Stay tuned for Kill The KOTH dev log updates; I am planning to make it a commercial game after some polish.
I also plan on making a sandbox mode people to play around with new mechanics / ideas I have until the commercial version has a solid development / marketing plan.
Loved the atmosphere, ambiance and the fog!
Great textural experience.
Reminded me of this
(very depressing!) short horror movie - CURVE.
Glad you liked it
Cool short! Thanks for posting it. Reminds me of some of my earliest nightmares.
Awesome! Never seen climb mechanics working as well as these!
I was left a bit disappointed by the short lenght of the game, though... will you consider making a longer version? That's a nice game with an interesting concept I'd be willing to pay for!
Rubeki, the link to Kill the KOTH is broken. Can you fix it, please?
I loved the mechanics that you used to explore the world.
It felt refreshing to not be herded through a corridor and being allowed to find your own way.
I liked the game, I found it very interesting and different... I had a little difficulty in relation to the sensitivity of the game, but nothing that got in the way ^^
I don't know what everyone is liking about this, the map is really small and there is no ending for getting to the top.
Joking aside, the game is fun, played thisa after "Kill the K.O.T.H." and I can see where you have improved since you made Due which is cool.
One complaint is that the game doesn't reconise it if you trick the weight system by jumping on it and back off of it.
The climbing system was quite fun to use, really atmospheric, and the size of all the ancient seeming structures really hit the idea of a giant eldritch god home! Would love to see you expand upon this in the future!
I love this. The movement on the climbing is really neat. Reminds me a bit of Breath of the Wild (in a good way). And the atmosphere is really cool. As others have said, great feeling of scale to it. Do you have plans to expand this or use these ideas in another game?
This was excellent. Atmospheric, very slick and intuitive movement and mechanics, doesn't handhold you too much. The sense of being amongst something literaly and figuratively bigger than you was very strong.
Absolutely beautiful game. The climbing mechanics were cool, and the sense of scope was fantastic. Really cool ending as well. Any suggestions I would've had are already mentioned in your known-jank section. Great job!
Glad you liked it! You should update it now for some reduced jank that I just published :)
Oh nooo, you missed the ending!
Didn't know sorry! I found a bug in your game, when I start playing, sometimes it drags me to the main menu
Hmmm. Are you pressing Esc, or Return?
When you start the game, during the intro, if you press Esc, it will go back to the menu, and if you press Return, it will skip the intr
aw ye gonna jump into this when I wake up.
very excited to play this dude!!