
Embryo1
A downloadable game for Windows
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A glimpse into the creative journey taken towards releasing my first commercial game, HATCH.
Embryo 1 features 7 unfinished games that never saw the light of day until now!
- The Temple
- Nightmind
- Paradise
- The Corridor
- Exigent Demo
- Exigent Mechanic Iteration
- Exigent Unfinished Alpha
My upcoming game, Lorn's Lure, represents the next iteration in design, themes and mechanics that I started in the projects above. I thought you might enjoy this while you wait!
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You can wishlist Lorn's Lure, and Buy HATCH now below.
Status | Released |
Platforms | Windows |
Rating | Rated 4.3 out of 5 stars (7 total ratings) |
Author | Rubeki |
Genre | Adventure, Platformer |
Made with | Unity, Blender |
Tags | 3D, Altgame, Atmospheric, Dark, First-Person, Mystery, Singleplayer, Unity |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Steam, Steam |
Download
Download NowName your own price
Click download now to get access to the following files:
Embryo1.zip 380 MB
Comments
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I really appreciate you sharing your journey with us.
Sadly I didn't have the grit to finish most of those prototypes.
But I played enough to understand the progress you've made.
That makes me admire the Lorn's Lure even more.
Thank you for ledge grabbing and generous checkpoint in that one. This, plus probably thousand mechanics and tweaks I didn't noticed or cant name, made you one of few developers...or only one...who made excellent first person platformer.
Not to mention impeccable atmosphere.
If there is any way you could implement quicksave/noclip/fly so less hardcore gamers could witness those iteration in full it would be excellent.
But like I've mentioned before I progressed enough to appreciate them and the way they paved to great full games.
PS. I very much like The Corridor graphics. I would like to elaborate why, but sadly I can't. I just feel they are good somehow :-)
In Exigent Mechanic Iteration, is it possible to get on top? After I reached a checkpoint on a slanted beam, I wasn't able to progress. The checkpoint is located ~80% near the top. It seems impossible to progress further as the beams aren't low enough and the double jump isn't high enough. It's like there is 1 beam missing or something.
Also whenever you die and spawn on that checkpoint, it automatically slides you down towards water. It's fixable by rotating mouse and directionally jumping as soon as you spawn.
Update: Well… Problem solved. It magically teleported me on top after failing the impossible jump many times.
A joy to play through your gamedev journey :)
Well other than that latter half of the second to last game with all the precision platforming on tiny sloped beams that could shoot you off into space without warning at times, I am so glad you decided to not keep that as a mainstay =P
Nightmind really felt like the Anti-Hatch with the similar level structure but with you having to protect the light instead of fear it. I assume one of the reason you dropped that concept was due to it being a physical object it sometimes glitched out a bit (it even managed to launch me a bit once when I was turning around in a really cramped space.)
I was surprised to see that one of the early ones didn't even feature any verticality.
This was really cool! Great way to utilize unfinished work. I just end up dumping them, but i should definitely consider doing something like this in future. Good work!
I really enjoyed playing more games from you, I love these kind of climbing games, waiting for your new game :)
Really cool idea to share your journey and prototypes with us! :)
Thanks! I figured fellow devs would find it interesting. Like a more intimate making-of
really cool to see so many prototypes!
wtf is this game
pog