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Just finished the SANDBOX/BETA. In terms of mechanics it's the superior one.
I feel it's one step before Lorne's Lure in terms of basic game-play. Refined climbing, generous checkpoints. It's fascinating to retrace your steps toward excellence that is L'sL.

Can't wait to play more of your creations.
 

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New WR by me 6:44 I would like to play this game some more but there is not much to do, maybe you could add more towns like G37 or maybe some quests.

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great aesthetic and an interesting gameplay style. some jumps were frustrating, but i won't lie, it was satisfying beating them. the difficulty was perfect enough to not get too frustrated and i liked the length of it. kudos!

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this was such a chill game to play, i was sad when it ended because i wanted to keep climbing

Lorn's Lure is waiting for you then :-)

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Loved the surrealist atmosphere.

first part of the game is too hard

the 3rd jump you got to do is broken on mac

My playthrough of your game

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very good game, nice twist at the end

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nice game

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cant wait for the steam game to get be finished

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😊👍
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I played your game 

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This game is super nice, more levels! :)

No Commentary 

More levels = Lorne's Lure - climbing/ descending gigastructures perfected.

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Hey Rubeki,

when I posted my playthrough of your game here I made a joke that I broke the speedrun world record. 

Well, I actually made a page for the game on speedrun.com (hope you don't mind) and I am now world record holder! This joke took a lot longer to get approved than I expected but, there you go

https://www.speedrun.com/kill_the_k.o.t.h/full_game

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Very cool! If you like speedrunning, you're in for a treat with my next release  based on this game :)

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I loved the game and the atmosphere especially the emptiness and the ambient sound.

Only thing to fix for the next game, would love to see the coyote jump mechanic.

Deleted 2 years ago
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Thanks for playing! Enjoyed your video as usual.

This is a completely different mechanic from Hatch - I  used Due to test it, and This game to test it further. There is also a new climbing mechanic I made that allows you do go around corners  FYI. It's also  more forgiving if you miss-press the jump button. You can test it out in the Beta Sandbox if you're curious :)

And for anybody else seeing this, Vo0do0leW is a wonderful Youtuber - you should definitely check out his channel!

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Hi, I just played the Beta. I think the overall experienced improved since the last time I tried your game. And I actually reached the top this time! 

When I run, reach the edge of a platform and am about to jump, I quite often start falling too early, and miss the opportunity to jump. I thought I was still on the platform, when actually I wasn't. Am I the only one feeling like this?

I came across a bug however. I'll share a clip on your Discord server. 

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Glad you reached the top!

I responded to the feedback Discord :)

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