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Devlog
Submission to Haunted Hunting Jam
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Kill The K.O.T.H.
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Devlog
The Future Of Climbing
October 15, 2021
by
Rubeki
5
Hey Folks, I just wanted to remind you that Lorn's Lure, the spiritual successor to Kill the KOTH is both on Itch.io and Steam in demo form, and is very much still alive! If you want to follow develop...
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Something New ... !!! DEMO !!!
February 01, 2021
by
Rubeki
2
I've been quiet for a while - hard at work on an alpha demo for my next project - Lorn's Lure. I can finally say, the demo is now here! It takes roughly 1 hour to complete the first time (on average)...
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A Little Treat
November 04, 2020
by
Rubeki
1
While you wait for something playable from Lorn's Lure, I made this little project for you to enjoy. I was reflecting on all the unfinished projects I had that lead up to Hatch, and the general climbi...
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I'm So Sorry... BUT
October 27, 2020
by
Rubeki
2
#first-person, #platformer, #lorn's lure, #steam page launch
.. You've likely noticed that I put this on hold. The original plan I had for the expansion of Kill the K.O.T.H. was beyond my abilities, and I'm not quite ready to take something like that on. HOWEVE...
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Big Bug Bust
June 09, 2020
by
Rubeki
Just did another major update that fixes the following: huge bug on ledge climb. freezes game but music still runs cornering gets stuck when jumping too close to wall to cling can "ledge climb" some p...
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Art vs Pricing
June 09, 2020
by
Rubeki
Unrelated to Kill the KOTH, but I've been thinking about the topic of pricing and artful games recently: If you want to make art AND live off of it, you either have to: compromise on your vision, and...
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The most difficult feature EVER
June 07, 2020
by
Rubeki
CORNERING. DONE. Check out the beta sandbox to test it out. Please report bugs here, or on the discord server! https://discord.gg/dprFxHc...
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Fixed two bugs
May 30, 2020
by
Rubeki
Fixed two bugs already: Where the player can hop indefinitely on water if timing the spacebar right Where if you jump off a wall while losing all stamina, the camera rotates to an incorrect way. Than...
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It's Here
May 27, 2020
by
Rubeki
Hello everyone, and thanks for your patience! I've been working hard on the design of a commercial Kill the KOTH recently. I want to start work on bug fixing and tweaking the mechanic, so I've added a...
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Jelly Ring Explosions
May 24, 2020
by
Rubeki
The one thing the sandbox needs...
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Sandbox Coming Soon
May 22, 2020
by
Rubeki
1
It's almost here...
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Fixed a weird bug and...
May 22, 2020
by
Rubeki
Fixed a weird but where the camera flickers in certain areas when climbing over a ledge. If you still see it, please let me know! Also started work on a sandbox mode where you can just play around in...
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I DID IT !!!!
May 21, 2020
by
Rubeki
I finally solved the issue with climbing on arbitrary mesh colliders! You may have noticed that you cannot climb every portion of the water pool walls near the top. That's because Unity Raycasts seem...
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The Verdict IS....
May 16, 2020
by
Rubeki
1
Or by votes: 8 votes 16 votes 11 votes Offline I had 2 more votes for option 2 And on this channel, I had: 2 votes 0 votes 4 votes [But I may have double-counted people who wrote comments, and voted o...
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Need Your Help!
May 15, 2020
by
Rubeki
Hey everyone, I was thinking of turning Kill the K.O.T.H. into a full game based on the positive reception. I'm not sure what direction to take it, so I need your help! I am deliberating between 3 opt...
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Fixed this hilarious bug
May 13, 2020
by
Rubeki
No more pausing!...
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Climbing bug fixed
May 13, 2020
by
Rubeki
Fixed an issue where you can climb through adjacent walls...
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Fixed The Fixed Fix...
May 09, 2020
by
Rubeki
Fixed an animation bug Fixed an unclear plaforming section...
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Fixed bug, after fixing bugs :P
May 08, 2020
by
Rubeki
Prior release still allowed premature ending...
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Minor Update
May 07, 2020
by
Rubeki
Now can't end the game without killing the king :P Fixed one platforming area that was frustrating Derezzed note texture Fixed water not reaching the wall in a specific area...
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