I DID IT !!!!
Kill The K.O.T.H. » Devlog
I finally solved the issue with climbing on arbitrary mesh colliders!
You may have noticed that you cannot climb every portion of the water pool walls near the top. That's because Unity Raycasts seem to have a problem with mesh colliders. What ended up solving this is using the spherecast, which for some reason doesn't have any issues with mesh colliders!
This goes a long way towards making the climbing system more robust.
I've updated the game, so give it a shot, and enjoy!
Stay tuned for more bug fixes, and other updates ;)
Files
KillTheKOTHWindows.zip 38 MB
May 21, 2020
KillTheKOTHMac.app.zip 40 MB
May 21, 2020
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Kill The K.O.T.H.
A climbing bounty hunter exacts retribution for an opressed people
Status | In development |
Author | Rubeki |
Genre | Action, Puzzle |
Tags | 3D, Atmospheric, First-Person, Horror, Low-poly, Retro, Short, Singleplayer, Unity |
More posts
- The Future Of ClimbingOct 15, 2021
- Something New ... !!! DEMO !!!Feb 01, 2021
- A Little TreatNov 04, 2020
- I'm So Sorry... BUTOct 27, 2020
- Big Bug BustJun 09, 2020
- Art vs PricingJun 09, 2020
- The most difficult feature EVERJun 07, 2020
- Fixed two bugsMay 30, 2020
- It's HereMay 27, 2020
- Jelly Ring ExplosionsMay 24, 2020
Comments
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Nice, will check it out