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I like it!

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Very fun, tight and clean, also clever for that little bit.

I really look forward to anything more you add to the game or any game you make that has simularly cool movment.

Only part I noticed a problem was that if you were on the corner wall it messed you up and won't let you get up an edge.

Also it might be cool if you could climb around an edge (as long as it isn't too sharp)

SPOILERS AHEAD

I so knew it, when I saw something past the "target" I knew some kind of twist was coming and the text it reads if you check it out first before getting "a head" confrimed it.

Also the reveal of the name still caught me off guard.

Edit: I forgot to mention that I really liked how you both didn't let people off easy for jumping too late and that the hands and picks aren't stuck to the screen and instead down where it should be. (Looked a little low, idk)

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The first game I have downloaded from this platform, truly an amazing experience, it's so short but yet so immersive, I finished in like 20 minutes and enjoyed every part of it and recommended it to my friends, and the ambience?

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I really liked the game. The movement is smooth, the weird enviroment combined with the surreal music was amazing. The atmosphere really reminded me of when I used to look at the gaint alien structures in EVE Divine Cybermancy. Great job!

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This was a lot of fun! The dystopian atmosphere was great, but it's the gameplay that shines.

Even when it seemed impossible scaling certain areas(that one corner), it's so satisfying when you get past it. Well done dev!

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This is probably going to sound wacko to obsess about but I can't even begin to describe how much I appreciate how you/your team handled the stamina gauge.  So many games will punish you for running and although that may be realistic, it is not fun at all.  The fact that the only thing I have to worry about is how high I can climb was amazing and really sold me.  I hope you make more of this :)

I actually specifically did NOT want stamina when running, I hate that too - it's pointless, it just slows down gameplay for no reason :P

I'm glad you appreciated it, and enjoyed the game :)

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very cool game. i'm one of those weird people who actually like first-person platforming, so seeing it done so well here was a treat. i also very much appreciate the lack of a pixel filter that's so prevalent in these lo-fi style games. is hatch similar to this? i'd love to play a full game based on this concept

I'm glad you liked it! Hatch is similar, but without the picks. In Hatch, you climb up angled walls (even slight angles). So it's less clear what's climbable, but you get the hang of it as you go up.

I'm exploring the idea of a full game in this style, so thanks for the encouraging words :)

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Gameplay Will Be Available At 9:45 AM EST.

This Was The Most Fun Climbing I've Played YET... Please add More Levels... Please update me when more levels are added or an update @SirWinnyYT (Twitter) 

Great Job! (Perfect!) 

I liked it

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I crave more challenge when I climb!

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Challenge accepted

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Great game. I saw a part of the map that I could not get access to, is that some part of a add on to this game, or did I just miss something vital? Anyway, keep up the good work, you just a got a follower!

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If you got to the top, it was not vital.

But there are a few secret notes lying around :)

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Great as always, nice to see you develop and refine your own unique style over time.

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Hey man, I got a chance to play your game and I thought it was really well made. Simplistic, but very well optimized. Unfortunately I was quite tired while I was playing it, or I would have recorded a video for it. So if one day you make a hard difficult rage game like this, please let me know because I would love to record a video for it!

Definitely a rage game if you're not used to FPS controls. I'll note it in the future :P

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O no man, I didn't think the game was hard. I meant if you make a whole other game, you should considered a rage game with the same mechanics.

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Ah ok. You're the second person to suggest making it harder... hmmmmmmmmmmmmmmm

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Rubeki I will call you the speedrunner of making games

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