First off, a tip to those who are stuck: Climb around the tower to find a place out of the sun. Second, this is one of the hardest, but most rewarding games I've ever played. It took me 3 hours, but I enjoyed every second of it, even though all I was doing was climbing.
A downloadable game for Windows, macOS, and Linux
Estimated play time: 30 - 60 minutes (or more)
WASD to move
Hold shift to walk
Mouse to look
Space to Jump
R to respawn
Esc to pause in-game
\ \ \ Climb by jumping on angled walls / / /
>> BY @_rubeki <<
If you want to know about how this game came to fruition, check out Embryo!
In order to download this game you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:
- Progress Is Now Saved After Quitting!Sep 26, 2019
- Major Climbing Mechanics Update!Sep 23, 2019
- Minor UpdatesSep 17, 2019
- Esc now pauses the game during gameplay vs quitting immediatelyAug 31, 2019
- Easier to find your way up from the bottomAug 28, 2019
- You can now press R to Respawn to the last checkpoint any time!Aug 26, 2019
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Great game, very enjoyable experience with a few annoying difficulty spikes but still quite good
Ok so I went through and played all your games in a row and this one is my favorite.
What I prefer about this game over Kill the KOTH is how much more second to second decisions I was making about climbing. By having you constantly look for slopes that you can climb and evaluating whether they're in the sun or not, it ends up feeling a lot more engaging. I think that sort of scouting out spots to climb mimics real life rock climbing a lot and it was really fun here. Looking at each slope is like looking for hand holds, and with how dense the level was you had to switch hand holds really frequently to make any progress, so your brain is always scouting. The sun is an added layer to consider and with the exception of one confusing section, it was a really good layer to add to the experience.
Making everything dependent on a stamina bar just takes away a lot of that evaluation, sure you still have to judge the height but that's harder to judge and once you've started climbing you kind of just have to wait until you either make it, or you don't. The controls are also less generous and there isn't as much switching from hand hold to hand hold, and when you are switching, you don't really have to evaluate the hand hold much, because you either make it, or you don't.
I don't want to sound like I didn't like Kill the KOTH, I really liked it actually, the atmosphere and experience were great, I just ended up preferring this iteration on the climbing idea. I also don't think you should just redo Kill the KOTH to be like this game or whatever, especially since so many people like Kill the KOTH, but I thought it was interesting how even small mechanical ideas and changes can make similar systems feel different.
Thanks for all the amazing games, can't wait for Lorn's Lure, I'm sure I'm going to love that one too
Loved this game for the first 30 minutes, and then there seemed to be no more checkpoints and the only way to climb one section was on the side of the sun... which meant restarting from the same checkpoint 10 minutes back about 10 times... at which point I gave up and uninstalled it.
Shame, as the first 30 minutes was great, and the checkpoints for that section seemed fine.
It'd be better without the sun imho.
I think I got stuck at that same part, glad I stuck it through though because it doesn't have any issues with checkpoints after that. Once you figure out the intended route that part's not too hard but it was really not clear what that was
You need to think out of the box and choose all possible paths.
I love this so much, one of the ones I keep coming back to from the bundle.
The atmosphere is perfect and getting into the flow of just climbing is really relaxing and beautiful
Of the dozen or so games I've tried out the huge bundle so far this is the first one that really jumped out as something more than just good or worthwhile. It reminds me a bit of Tiny & Big or TRI: of Friendship and Madness not in terms of mechanics but in terms of a certain kind of... indie energy, these ideas large in scope that these small teams managed to wrangle and mold into something that feels unique and of their very own. I've never bothered to leave a comment on itch before, but this game basically left me with no choice but to do so and say truly well done.
After a certain point I realized I had not seen those black rods with glowing tips that indicate a checkpoint in quite a long time and what followed was the most tense set of jumps I may have made in a game in my life.
I have no idea how one would beat this game in 30 minutes on their initial climb, it took me about two hours...
Thank god I only discovered this game once it allowed you to save your progress :)
I climbed to the top.It was fun and yet made me anxious! Haha some jumps made me sweat beads. I do wish for one thing...allowing us to jump off at the end just feel length of the whole tower. Your game is the second one in the video. Around 4min mark.
Technically, you cooooould jump off right before you reach the top :D
Hi, your game seems interesting but i'm french and my keyboard isn't an qwerty, is there a way to remap the controls ?
I'm sorry, I don't know how to implement the re-mapping
Really fun, didn't really fall down (fell down twice on the second to last jump back to some of the rebar and one jump that should have happened that failed, but besides that nothing) and it still took me 31 minutes to beat. And I just love that atmosphere, kind sad I didn't get to explore after getting to the top but makes sense to leave it to the imagination.
Now that I've seen what the creator can do for a full game I'm really excited for the next full game.
That second to last jump is the one I'm stuck on. I've tried it several times and I miss by inches. Once, I missed the pipe on the way back down and fell so far that it took 10 minutes to get back. :(
That jump will give me nightmares.
Love this game.
Very atmospheric and unique, made a lot of progress.
Then I fell down.
Good job overall!
A quick 5 minute look at Hatch for ToplessRobot.com!
This game is visually beautiful, you can tell a lot of effort has gone into the creation of the game.
The gameplay is a simple idea, but is completely open ended and doesn't hold your hand by telling you which way you should go, and lets you discover your own way to go.
Some players might find that a bit too challenging, and I think I fall into that camp. That being said that doesn't mean the game is unenjoyable, if anything it just pushes you on to try and get further, if you have the time and patience to do so.
Really excellent work Rubeki, I really look forward to your future work!
Here's a playthrough for anyone interested:
Enjoyably bizarre! Kind of a puzzle solving element to the way you climb.. oh yes, and FUN!
Fun times, but if you enjoy climbing games like this and more? Team Fortress Classic has you covered