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Devlog
Progress Is Now Saved After Quitting!
September 26, 2019
by
Rubeki
1
#update, #major, #saving, #feature, #requested
Hey Everyone, I've added a much-requested feature: SAVING! Hatch now saves automatically at checkpoints, and respawns you when starting the game anew and pressing "Enter". You can clear your saves at...
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Major Climbing Mechanics Update!
September 23, 2019
by
Rubeki
2
#mechanics, #major update, #hatch
Hey everyone, This update addresses the following issues raised by the community: - slow climbing / cannot climb a steep wall unless you hop up - if get caught in the sun, no fast way down - can easil...
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Minor Updates
September 17, 2019
by
Rubeki
1
#minor, #feedback, #convenience
This update includes: 1) Warning that progress won't be saved when quitting 2) More checkpoints at the beginning section, since more mistakes will happen while learning to climb...
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Esc now pauses the game during gameplay vs quitting immediately
August 31, 2019
by
Rubeki
1
This does not apply during the intro sequence - which can still be quit by hitting the Esc key :)...
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Easier to find your way up from the bottom
August 28, 2019
by
Rubeki
3
#minor-feature
Most players had a hard time getting off the ground. Added a hint to make it easier. Note that it's not the only way to do so!...
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You can now press R to Respawn to the last checkpoint any time!
August 26, 2019
by
Rubeki
2
#new minot feature
I noticed Neco the Sergal's let's play, where he fell alllll the way to the bottom from the top, and climbed all the way back! This was because he didn't die since he started playing, and didn't know...
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