Demo 2.0 Out Now!!!
Lorn's Lure » Devlog
The demo is now live!
Some notes about it:
- It is shorter than the previous demo to create more of a tease :)
- It changes the way crystals function
- There are lots of bug fixes and improvements to the mechanics
- There is a settings menu. It has it's problems, but it will do for now
- It has controller support
- Better main menu
- Same area as the first demo, but completely reconceptualized
- This still doesn't represent the final product, but it's much closer to it!
Enjoy!!!
Known Issues
- If you are mixing input (M+K and Controller), the tutorial dialogue boxes will not be correct. You can look at the settings menu for the controls instead. I will fix this in the near future by adding a toggle for which control method you're using in the menu
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Lorn's Lure
An android is led through a vast structure by a glitch in his visual system
Status | In development |
Author | Rubeki |
Genre | Action, Adventure |
Tags | 3D Platformer, Atmospheric, Difficult, Experimental, First-Person, Low-poly, Retro, Singleplayer |
More posts
- OMEGA SIGNUP67 days ago
- OMEGA BUILD SOON83 days ago
- The Road To BetaSep 09, 2023
- Only 1.5 Lorns Left!Jul 17, 2023
- Sliding Through the Deserts of TimeJun 04, 2023
- Megastructure and ChillMar 28, 2023
- That One LevelMar 18, 2023
- Chat GPTeam!Feb 14, 2023
- Blazing Dev Speed!Dec 26, 2022
- Is Twitter Actually???Nov 18, 2022
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