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Lorn's Lure
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Devlog
Explore Mode Out Now!
November 15, 2024
by
Rubeki
8
Sorry this took so long but I had to redo a good chunk of the last level, and I'm battling a very bad flu. What is Explore Mode? It aims to smooth out very difficult spots for players that were expect...
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Start your picks!
October 10, 2024
by
Rubeki
7
I just wanted to let y'all know that the speedrunning community is up and RUNNING (get it?). I hope this community grows, as I seriously enjoy watching the runs, and would love to see it hit GDQ one d...
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What Next???
October 04, 2024
by
Rubeki
10
Just wanted to let you all know what I'm working on since the first two updates have been released. 1. Explorer Mode I've heard your concerns about how a few sections are very challenging, and not wha...
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PLUSHIE!
October 02, 2024
by
Rubeki
5
If you've always wanted a cute plushie version of The Android, you can now pledge $2 to this Makeship petition! >> https://www.makeship.com/petitions/the-android << This plushie will be an adorable re...
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Small Patch
October 01, 2024
by
Rubeki
7
Had to make a smaller followup update after some issues were reported. Full Run and Crystal Run achievements should now load :) Chapter 6 loading bug likely fixed (There was a case where the culling g...
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BIG UPDATE
September 30, 2024
by
Rubeki
7
It's time for the first of many updates! Here's the list of patch notes: Bugs: Achievements implementation fix. The achievements you should have gotten will now be populated on startup Invisible trigg...
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OUT NOW
September 20, 2024
by
Rubeki
14
After 256 years, Lorn's Lure is finally out! What you should know Don't forget to leave a review! Pre-launch it's all about wishlists. Post-launch it's all about review count. I will continue to take...
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It's Official
August 23, 2024
by
Rubeki
15
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New DEMO Live!!!
July 24, 2024
by
Rubeki
10
I've just dropped a new demo that aims to show how the game is NOW, very close to launch. The previous demo had deviated severely from its current state, so I wanted to update it before releasing the...
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Launch Season Announcement!
June 16, 2024
by
Rubeki
15
Lorn's Lure is now at a stage where I'm more confident in giving a narrow launch window. I'm aiming for a launch WITHIN SUMMER!!! According to Google, this gives me until "the autumn equinox, which is...
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OMEGA SIGNUP
January 21, 2024
by
Rubeki
7
Come one come all! Closed Omega testing is now open for applications!!! >>> CLICK HERE TO APPLY <<< NOTES: This is access to the full length game! Download will be hosted on itch.io, not steam to avoi...
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OMEGA BUILD SOON
January 05, 2024
by
Rubeki
13
And Happy New Year! So I passed my 2023 goal..... HOWEVER - the closed beta is very very close to launching. I just need to add a few final touches - so I'm gonna go out on a limb and say January it w...
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The Road To Beta
September 09, 2023
by
Rubeki
10
I have finally reached a point where the entire game is playable end to end. Although I can't show anything from the last level due to spoilers, I will say that you get a grappling hook :) You can see...
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Only 1.5 Lorns Left!
July 17, 2023
by
Rubeki
4
I've got another area complete, and only 1.5 left to polish! Beyond that there's: 3rd detail sweep (shouldn't take as long as this second one, which was the brunt of the work) Creating the crystal lev...
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Sliding Through the Deserts of Time
June 04, 2023
by
Rubeki
7
No I don't have a release date yet - sorry for the click bait..... Still looking like this year - but can't be certain when specifically just yet! I also missed last month's update since taking care o...
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Megastructure and Chill
March 28, 2023
by
Rubeki
3
Just a song on loop to study to in the Megastructure :)...
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That One Level
March 18, 2023
by
Rubeki
5
It's time for a monthly update! As I mentioned last time, progress has been a bit slow given that our baby is coming very soon now! I have managed to make a dent in the current level I'm working on, s...
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Chat GPTeam!
February 14, 2023
by
Rubeki
3
It's been over a month since the last update, and progress is still quite speedy! Here's a summary: I've finished the Cave area to beta quality - including some very foolproof out of bounds prevention...
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Blazing Dev Speed!
December 26, 2022
by
Rubeki
6
Lots of progress since the last announcement! I've finished 3 chapters to beta quality. Part way through finishing another one as I speak I've added a crawl ability for claustrophobic gameplay in the...
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Is Twitter Actually???
November 18, 2022
by
Rubeki
8
Time for the monthly progress update! Please read till the end to get contingency socials :P Here are a few things I've accomplished since the last update: I've completed the gameplay optimization for...
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Gameplay Updates
October 20, 2022
by
Rubeki
5
It's been about a month, so it's time for another update! In prep for level design, I did have to do another round of mechanic revamps. I wasn't happy with the dashing mechanic - it felt floaty and we...
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Going Down The Checklist
September 17, 2022
by
Rubeki
5
Hey folks, It's been a while since I've posted an update here. Mostly have been busy at my day job - BUT I have still managed to make significant progress. Here's the updated todo list 20% of the last...
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Aaaalmost thereee...
July 25, 2022
by
Rubeki
8
It's been a while since the Steam Fest and I've made a bunch of progress since then! What's left? Here's a rough list of what's left: 20% of the last level (currently working on this) I gotta finish t...
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Patreon Launch!
June 13, 2022
by
Rubeki
4
I've finally pulled the trigger and launched a patreon page here: patreon.com/rubeki Why I'm doing it I want to start building a runway for my studio, and not just for completing Lorn's Lure. This mon...
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Thank You!
March 31, 2022
by
Rubeki
6
I'm absolutely floored by the reception of the prologue / demo, and I want to thank everyone that played, left feedback, joined the discord, uploaded speedruns, and just shared their thoughts in gener...
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Another fix and feature!
March 20, 2022
by
Rubeki
5
Now includes an FPS slider Fixed the bug that allows you to drop down forever as long as you don't move on the wall...
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Patches!
March 18, 2022
by
Rubeki
5
First round of design and bug fix updates: Control prompts for closing the scan window is now set to whatever the active controller is, like the rest of the prompts Climbing tutorials appear only afte...
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Demo 2.0 Out Now!!!
March 11, 2022
by
Rubeki
4
The demo is now live! <a href=" Lorn's" class="redactor-linkify-object">https://rubeki.itch.io/lorns-lure">Lorn's Lure by Rubeki Some notes about it: It is shorter than the previous demo to create mor...
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Demo Page and Release Date !!!
February 11, 2022
by
Rubeki
8
The second Lorn's Lure demo is officially being released on... March 11th!!! You will find it on this page, the Steam page, as well as the "Prologue" page here<< The benefit of having it as a standalo...
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Demo 2.0 Beta Signup Open!
January 07, 2022
by
Rubeki
5
It's Demo 2.0 beta time! If you want to be involved in testing, please fill out this form: https:// forms.gle/9b5QPerJ8D6a96 gC9 … I'll select about 10 - 20 people by Monday and distribute the keys...
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Welcome 2022!
January 04, 2022
by
Rubeki
4
Happy New Year Hope everyone had a decent holiday - I sure did. I ended up taking 2 weeks off after a very long time without a break, so this update will be short. Anyway, here's what to expect in ear...
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Demo 2.0 Coming Soon!
December 13, 2021
by
Rubeki
6
That's right - I've been hard at work on a new demo based on feedback from the last one! What Changed? Shorter demo (old one was about 1 hour in length average, so it should be much less than that now...
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Happy Halloween!
October 31, 2021
by
Rubeki
4
Happy Halloween! And if anyone new is coming from the Dread XP Showcase , welcome! New Area! Progress is coming along - finally finished the 4th area, and on to the 5th. Just started with some atmosph...
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Hello Itch.io!
October 15, 2021
by
Rubeki
7
This is my first update on Itch.io, but I hope to do more starting with this one! I've been working on a new level, but I don't want to reveal too much about it, so I'll just tease it a bit and then s...
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