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Lorn's Lure » Devlog
It's been over a month since the last update, and progress is still quite speedy!
Here's a summary:
- I've finished the Cave area to beta quality - including some very foolproof out of bounds prevention tech
- I'm 1/3rd the way into another area. Once this is done, that leaves 3 more!
- I've actually used ChatGPT to create a pipe making tool! This will speed up level design given how many pipes I have to make from scratch..
- Development might slow down in coming months, since my wife and I are expecting a new born soon!!! <3
And of course a micro dev-log :)
Hello to all the new folks, and stay tuned for more!
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Lorn's Lure
An android is led through a vast structure by a glitch in his visual system
Status | In development |
Author | Rubeki |
Genre | Action, Adventure |
Tags | 3D Platformer, Atmospheric, Difficult, Experimental, First-Person, Low-poly, Retro, Singleplayer |
More posts
- New DEMO Live!!!2 days ago
- Launch Season Announcement!41 days ago
- OMEGA SIGNUPJan 21, 2024
- OMEGA BUILD SOONJan 05, 2024
- The Road To BetaSep 09, 2023
- Only 1.5 Lorns Left!Jul 17, 2023
- Sliding Through the Deserts of TimeJun 04, 2023
- Megastructure and ChillMar 28, 2023
- That One LevelMar 18, 2023
Comments
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The future is now it seems
Apparently! (although not without it's struggles)