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Lorn's Lure » Devlog

It's been over a month since the last update, and progress is still quite speedy!
Here's a summary:
- I've finished the Cave area to beta quality - including some very foolproof out of bounds prevention tech
- I'm 1/3rd the way into another area. Once this is done, that leaves 3 more!
- I've actually used ChatGPT to create a pipe making tool! This will speed up level design given how many pipes I have to make from scratch..
- Development might slow down in coming months, since my wife and I are expecting a new born soon!!! <3
And of course a micro dev-log :)
Hello to all the new folks, and stay tuned for more!
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Lorn's Lure
An android is led through a vast structure by a glitch in his visual system
| Status | In development |
| Author | Rubeki |
| Genre | Action, Adventure |
| Tags | 3D Platformer, Atmospheric, Difficult, Experimental, First-Person, Low-poly, Retro, Singleplayer |
More posts
- OMEGA BUILD SOON1 day ago
- The Road To BetaSep 09, 2023
- Only 1.5 Lorns Left!Jul 17, 2023
- Sliding Through the Deserts of TimeJun 04, 2023
- Megastructure and ChillMar 28, 2023
- That One LevelMar 18, 2023
- Blazing Dev Speed!Dec 26, 2022
- Is Twitter Actually???Nov 18, 2022
- Gameplay UpdatesOct 20, 2022

Comments
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The future is now it seems
Apparently! (although not without it's struggles)