Aaaalmost thereee...
Lorn's Lure » Devlog
It's been a while since the Steam Fest and I've made a bunch of progress since then!
What's left?
Here's a rough list of what's left:
- 20% of the last level (currently working on this)
- I gotta finish the second part of the first level (demo area).
- Finishing off mechanics needed (tallying end run times, immersive mode, and other requests as well)
- Level design + placing story details + difficulty optimization (maybe mechanic tweaking etc).
- Environment asset revamp (making things prettier)
- Steam achievements
- Maybe new game+ if I have the brain energy before release
- Maybe some mechanic revamps (like dialogue system + Settings menu)
- Finish rest of Crystal levels
I don't know how long this will take given I have a day job - but I'll work very hard to release it this year!
And without spoilers, here's a sneak peek at the last level's challenges
I may tweak the level of difficulty though...
Anyway - thanks for keeping up with the project, and stay tuned for more!
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Lorn's Lure
An android is led through a vast structure by a glitch in his visual system
Status | Released |
Author | Rubeki |
Genre | Action, Adventure |
Tags | 3D Platformer, Atmospheric, Difficult, Experimental, First-Person, Low-poly, Retro, Singleplayer |
More posts
- Explore Mode Out Now!4 days ago
- Start your picks!40 days ago
- What Next???47 days ago
- PLUSHIE!49 days ago
- Small Patch50 days ago
- BIG UPDATE50 days ago
- OUT NOW60 days ago
- It's Official88 days ago
- New DEMO Live!!!Jul 24, 2024
- Launch Season Announcement!Jun 16, 2024
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