Thank You!
I'm absolutely floored by the reception of the prologue / demo, and I want to thank everyone that played, left feedback, joined the discord, uploaded speedruns, and just shared their thoughts in general with me.
I just wanted to post a brief update for everyone on what to expect next!
When to expect more udpates?
Although I think I'm done updating the prologue, I do plan on resuming the game's development very soon. In about a week, my day job workload is going to lower to normal standards again, and I will be developing in full swing - so please watch the Twitter feed!
Technical issues
I am one person, so if you had technical issues and decided to leave a bad review - although that's perfectly fair - please check my comments because I may have fixed the issue!
Speedrunning uptick
There's been a bit of a bump in speedrunning activity - likely due to the profile up on speedrun.com.
I urge you to check them out, they're seriously cool!
Be sure to check the sub categories and sim level WR too.
The Any% WR is currently sitting at 3 minutes and 50 seconds, and if you're wondering how the heck anybody can pull that off, here's that sweet sweet virtual parkour for ya:
And don't forget to submit your own runs! I'm curious to see other ways folks break the game.
Thanks again, and stay tuned for more!
Get Lorn's Lure
Lorn's Lure
An android is led through a vast structure by a glitch in his visual system
Status | In development |
Author | Rubeki |
Genre | Action, Adventure |
Tags | 3D Platformer, Atmospheric, Difficult, Experimental, First-Person, Low-poly, Retro, Singleplayer |
More posts
- OMEGA SIGNUP93 days ago
- OMEGA BUILD SOONJan 05, 2024
- The Road To BetaSep 09, 2023
- Only 1.5 Lorns Left!Jul 17, 2023
- Sliding Through the Deserts of TimeJun 04, 2023
- Megastructure and ChillMar 28, 2023
- That One LevelMar 18, 2023
- Chat GPTeam!Feb 14, 2023
- Blazing Dev Speed!Dec 26, 2022
- Is Twitter Actually???Nov 18, 2022
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