Patches!
Lorn's Lure » Devlog
First round of design and bug fix updates:
- Control prompts for closing the scan window is now set to whatever the active controller is, like the rest of the prompts
- Climbing tutorials appear only after getting picks
- After skipping cutscene and then quitting and continuing, the level doesn't allow the cutscene skip message to appear on the screen
- Changed the readability of the chasm crossing path
- Fixed a bug where holding the space bar after jumping from a wall would prevent you from re-clinging. This probably contributed to folks failing to exit the cavern where you get the picks
- I also made it slightly easier to exit that cavern
Thanks for all the feedback, stay tuned for more! :)
Files
Lorn's Lure DemoV2 Linux.zip 390 MB
Mar 18, 2022
Lorn's Lure DemoV2 Mac.app.zip 372 MB
Mar 18, 2022
Lorn's Lure DemoV2 Windows.zip 361 MB
Mar 18, 2022
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Lorn's Lure
An android is led through a vast structure by a glitch in his visual system
Status | Released |
Author | Rubeki |
Genre | Action, Adventure |
Tags | 3D Platformer, Atmospheric, Difficult, Experimental, First-Person, Low-poly, Retro, Singleplayer |
More posts
- Apply for Map Making Beta!4 days ago
- Explore Mode Out Now!60 days ago
- Start your picks!96 days ago
- What Next???Oct 04, 2024
- PLUSHIE!Oct 02, 2024
- Small PatchOct 01, 2024
- BIG UPDATESep 30, 2024
- OUT NOWSep 20, 2024
- It's OfficialAug 23, 2024
- New DEMO Live!!!Jul 24, 2024
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