Gameplay Updates
It's been about a month, so it's time for another update!
In prep for level design, I did have to do another round of mechanic revamps. I wasn't happy with the dashing mechanic - it felt floaty and weird. Additionally, the sliding had some issues where, after reaching critical velocity and falling off a ledge, you'd die instantly.
Both have been resolved.
I've also changed the way tutorials are done! They are no longer super annoying. Still have some styling to do, but it works well imo.
You'll also notice that you can now ledge-climb even without picks :)
Here's some footage of the dashing:
Sliding
You'll notice that the critical velocity is reached, but the player doesn't necessarily die since they were sliding.
And of course, the tutorials, with pickless ledge-climb:
That's all for now - stay tuned for more!
Get Lorn's Lure
Lorn's Lure
An android is led through a vast structure by a glitch in his visual system
Status | Released |
Author | Rubeki |
Genre | Action, Adventure |
Tags | 3D Platformer, Atmospheric, Difficult, Experimental, First-Person, Low-poly, Retro, Singleplayer |
More posts
- Apply for Map Making Beta!8 days ago
- Explore Mode Out Now!64 days ago
- Start your picks!Oct 10, 2024
- What Next???Oct 04, 2024
- PLUSHIE!Oct 02, 2024
- Small PatchOct 01, 2024
- BIG UPDATESep 30, 2024
- OUT NOWSep 20, 2024
- It's OfficialAug 23, 2024
- New DEMO Live!!!Jul 24, 2024
Comments
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Eagerly awaiting this game but... When you're running with the picks I feel they should be moving back and forth, you know, like your arms do when running. Seeing the picks stay relevantly still whilst running feels weird.