Gameplay Updates
It's been about a month, so it's time for another update!
In prep for level design, I did have to do another round of mechanic revamps. I wasn't happy with the dashing mechanic - it felt floaty and weird. Additionally, the sliding had some issues where, after reaching critical velocity and falling off a ledge, you'd die instantly.
Both have been resolved.
I've also changed the way tutorials are done! They are no longer super annoying. Still have some styling to do, but it works well imo.
You'll also notice that you can now ledge-climb even without picks :)
Here's some footage of the dashing:
Sliding
You'll notice that the critical velocity is reached, but the player doesn't necessarily die since they were sliding.
And of course, the tutorials, with pickless ledge-climb:
That's all for now - stay tuned for more!
Get Lorn's Lure
Lorn's Lure
An android is led through a vast structure by a glitch in his visual system
Status | In development |
Author | Rubeki |
Genre | Action, Adventure |
Tags | 3D Platformer, Atmospheric, Difficult, Experimental, First-Person, Low-poly, Retro, Singleplayer |
More posts
- OMEGA SIGNUP89 days ago
- OMEGA BUILD SOONJan 05, 2024
- The Road To BetaSep 09, 2023
- Only 1.5 Lorns Left!Jul 17, 2023
- Sliding Through the Deserts of TimeJun 04, 2023
- Megastructure and ChillMar 28, 2023
- That One LevelMar 18, 2023
- Chat GPTeam!Feb 14, 2023
- Blazing Dev Speed!Dec 26, 2022
- Is Twitter Actually???Nov 18, 2022
Comments
Log in with itch.io to leave a comment.
Eagerly awaiting this game but... When you're running with the picks I feel they should be moving back and forth, you know, like your arms do when running. Seeing the picks stay relevantly still whilst running feels weird.